Vray 3ds max rendering tutorial
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- #VRAY 3DS MAX RENDERING TUTORIAL FULL#
- #VRAY 3DS MAX RENDERING TUTORIAL TRIAL#
- #VRAY 3DS MAX RENDERING TUTORIAL FREE#
If you need to use the trial version of 3DS Max on your slaves/ nodes, this is okay, you do not need to have a working licence if you are just using the computers as slaves and it is perfectly legal.Ģ) On your main stations/ Manager Computers, In Vray, go to Settings > Distributed Rendering > Settings. For instance, I am using 4 computers to start/ accept jobs in Backburner, and 6 computers to just use Vray DR and contribute to the render speed of the 4 computers using Backburner.ġ) Make sure 3DS Max, Backburner, and Vray are installed on all of your machines in the Render Farm. While there were rumors that new versions of Vray DR and Backburner could function together, there was no documentation or tutorial at all and no one in any forums seemed to have any insight on this.ĭespite not being able to find anybody who had already tackled this complex issue, I decided to see if I could figure it out, and I DID :) Here I present to you the necessary steps for setting this up.īefore you get started, decide which computers you want accepting jobs/ frames from Backburner and which computers you want to use Vray DR to contribute to those machines using Backburner. My first instinct was to take to Google and search every forum I could to find a method for using Vray DR and Backburner together.
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#VRAY 3DS MAX RENDERING TUTORIAL FREE#
While Vray Distributed Rendering was our office's preferred method of using our network as a render farm, there is no out of the box Render Que for you to prepare projects and autonomously have them render one project after the other without having to sit there and hit render every time a frame was done however, Backburner is known for having a built in Render Que where as you submit projects they wait in line and automatically are sent to free slaves/ nodes (unused computers) as they become available and finish jobs.Īt this point I decided I would attempt to find a way to use the benefits of the power of Vray Distributed Rendering in conjunction with the Render Que and "Monitor" aspects of Backburner. This is where the problem came into play. Also, using Distributed Rendering seems to exponentially speed up render time in general. This is different from Backburner in the sense that traditionally, Backburner assigns a single frame to a single computer on a network (so if you have 20 computers on a network and 20 frames to render, each computer will render 1 frame at a time rather then combining forces to render each frame together.) I enjoyed the benefits of Vray Distributed Rendering because I feel like I would rather have more finished frames when I come in the next day than having 20 frames all %50 completed. For those of you who don't know, Vray Distributed Rendering in essence can use all the computers on a network to combine processing power and work on rendering a single frame.
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By going with Vray as our main render engine, we were able to benefit from Vray Distributed Rendering. This turned out to be a great decision in more ways than were immediately obvious. After comparing Mental Ray to Vray we decided as a company to use Vray as our primary render engine.
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I was recently approached by my boss about setting up a render farm for the company to ease our workflow.
#VRAY 3DS MAX RENDERING TUTORIAL FULL#
I recently got a new job (which I am completely in love with.) I am now doing 3D Modeling, Rendering, Texturing, and Lighting full time, with a little illustration and graphic design mixed in. Tutorial Brought to you by Jonathan Kaplan of Kaplan Design Labsī) You will already need a basic understanding of Vray Distributed Rendering and Backburner in order to understand this tutorial until I have time to make "word for word" steps and edits so anybody can understand this without the fundamental knowledge.īackground/ Why this tutorial is relevant: